I would argue it would be harder to gauge interest if it was free. I honestly won't mind shelling out the money to buy it because it is going to send a message to Nintendo that there is a market for this. I see a lot of people in the comments are pretty miffed about certain aspects of this release, and I totally get it, but for fans of obscure Nintendo games that were never localized, this is HUGE. In this case, they had to translate the game from the ground up and change the game's coding. Remember, when they released EarthBound Beginnings on the Wii U, the game itself was already translated it was just never released. Sure, this game probably wasn't TOO much of a bother to translate since it is an old NES game (albeit an old-school RPG, but still). This news is great simply because it shows Nintendo is WILLING to localize older games. Never mind the fact it would have been nice to have on NSO considering it is already on the Japanese Famicom app in Japanese. Never mind the fact the limited window to buy the game (which is. Oh my goodness! This news definitely made my heart jump! Never mind the fact this game didn't really have to be localized since we already have the superior remake, Fire Emblem Shadow Dragon, on DS. But I would not be at all shocked if these games became available for a more permanent availability in some other fashion And who knows what's going to happen after March and April.
Just if Nintendo's plan is to have these as anniversary related things, I guess I can understand if that's their sole reason for them being limited in their current forms. Again, I am not defending the practice in general. My assumption (as I don't know much about those other collections) is that these current games are anniversary releases and those weren't? You might know better than I do. But at the same time, I think I can understand not wanting to be burned by overproducing these things and being left it with inventory no one is buying.īut just to touch on your examples. Sure, hindsight showed that they were indeed popular and demand was there. Thu 22nd Oct Well, they've temporarily changed their minds on Jump Rope Challenge and I can certainly understand why they were hesitant with the mini console releases.This release will also include features like rewind, fast-forward and save states, which allow burgeoning tacticians to approach the challenge at their own pace." The game’s new release for Nintendo Switch features its first English language localization, bringing to life the tactical RPG classic for a new generation of players. series, the story of this bold and courageous prince actually begins in Japan’s first entry in the Fire Emblem franchise, Fire Emblem: Shadow Dragon & the Blade of Light.
"While players across Europe/North America were first introduced to Marth as a fighter in the Super Smash Bros. Unfortunately, and following a worrying trend from Nintendo just lately, it'll only be available to purchase for a limited time. The 8-bit game, previously exclusive to the Famicom in Japan, will launch in the US and Europe on the Nintendo Switch eShop on 4th December. Fire Emblem: Shadow Dragon & the Blade of Light, the very first game in the Fire Emblem series, will launch in the west for the first time as a rerelease on Nintendo Switch.